Careers
Build products people use every night.
We make voice chat apps and the games inside them. Small team, real users, weekly releases.
- Open roles
- 06
- Teams hiring
- 05
- Sharjah Media City
- SHJ
- Remote-friendly
- GMT+4
Open roles
Open a role to read the full description.
Own features in a live voice chat app used every night: room UI, gifting, profiles and the store. You ship to iOS and Android from one codebase.
- Flutter
- Dart
- Supabase
- Agora
- Firebase
What you will do
- Build and ship features end to end, from API contract to store release
- Keep room screens smooth at 60 fps with many animated layers on screen
- Profile memory and startup time on low-end Android devices
- Review pull requests and keep the release train on schedule
What we look for
- 3+ years of production Flutter with apps live in both stores
- Solid state management (Riverpod, Bloc or similar) and clean architecture
- Comfortable with platform channels and native build tooling
Nice to have
- Realtime audio SDKs (Agora, ZEGO, LiveKit)
- SVGA or Lottie playback at scale
Build the casual multiplayer games that run inside our rooms, such as Ludo, 8-ball and quick party games, with real coins at stake.
- Unity
- Cocos Creator
- C#
- TypeScript
- WebSockets
What you will do
- Design and implement game loops, rules and match flow
- Integrate games with the host app wallet and room events
- Write server-authoritative logic so results cannot be tampered with
- Tune performance and asset size for mobile networks
What we look for
- 3+ years shipping games in Unity or Cocos Creator
- Experience with realtime multiplayer and state sync
- A shipped title or playable build we can try
Nice to have
- Embedding games in a host app via WebView or native bridge
- Anti-cheat basics
Ship lightweight browser games that load fast inside our apps. Short projects, clear specs, paid per milestone.
- Phaser
- PixiJS
- TypeScript
- Vite
What you will do
- Build games in Phaser or PixiJS from a written spec and art pack
- Keep the first load under 2 MB and the frame rate stable
- Connect to our game SDK for login, wallet and results
What we look for
- 2+ years building HTML5 games with Phaser, PixiJS or Cocos
- Strong TypeScript and a portfolio of playable links
Nice to have
- Spine or DragonBones animation
- Arabic or Kurdish localisation experience
Run the systems behind rooms, gifts, wallets and leaderboards. Correctness matters: every coin has to add up.
- Postgres
- Supabase
- TypeScript
- Next.js
- Redis
What you will do
- Design Postgres schemas and functions for wallets, gifts and events
- Build payment webhooks and make them idempotent
- Own realtime presence, room state and leaderboard queries
- Monitor, alert on and fix production issues
What we look for
- 4+ years of backend work with Postgres in production
- Experience with payments or ledger-style data
- Comfortable with TypeScript or Go
Nice to have
- Supabase, RLS and edge functions
- Stripe or regional payment gateways
Design the screens, gifts and event pages our users see every day, and work directly with the engineers who build them.
- Figma
- After Effects
- Rive
What you will do
- Design flows and screens for the app, events and web portals
- Create gift, frame and entry effect concepts with the motion team
- Maintain the design system in Figma
- Run quick usability checks with real users
What we look for
- 3+ years of product design for consumer mobile apps
- Strong visual craft and a portfolio of shipped work
- Experience designing for right-to-left languages
Nice to have
- After Effects or Rive
- Game or live-streaming UI
Keep rooms safe and friendly. Review reports, act on rule breaks and help hosts run good rooms. Evening and night shifts.
- Moderation console
- Slack
What you will do
- Review user reports and take action in the moderation console
- Monitor live rooms during peak hours
- Escalate payment or safety issues to the right team
What we look for
- Fluent Arabic or Sorani Kurdish, plus working English
- Calm judgement and clear written communication
- Available for evening shifts (Gulf time)
Nice to have
- Previous moderation or support experience
- Both Arabic and Kurdish
How we work
- 01
Real users, every night
What you ship tonight is used by thousands of people tonight. You see the numbers and the feedback the next morning.
- 02
Own the whole surface
One person owns a feature from spec to release. No hand-offs across five teams and no waiting for sign-off.
- 03
Small team, short loops
Weekly releases, written specs and async updates. Meetings are short and rare.
Hiring process
Four steps, usually done within two weeks. You hear back at every stage, including a no.
Step 1 Reply within 5 days
Apply
Send your CV and a link to something you have shipped.
Step 2 30 min
Intro call
A 30-minute call about your work and the role.
Step 3 2 to 4 hours
Practical task
A small, paid task close to the real job. No whiteboard puzzles.
Step 4 45 min
Team call and offer
Meet the people you will work with, then a written offer.
Don't see your role?
We read every open application. Tell us what you do best and link to work you are proud of.